
This mirror image notation is used, amongst other reasons, since on the European board, one set of alternative games is to start with a hole at some position and to end with a single peg in its mirrored position. There are many different solutions to the standard problem, and one notation used to describe them assigns letters to the holes: On an English board, the first three moves might be: Thus valid moves in each of the four orthogonal directions are: A blue ¤ is the hole the current peg moved from a red * is the final position of that peg, a red o is the hole of the peg that was jumped and removed.
#PEG SOLITAIRE PLUS CRACKER#
The objective is, making valid moves, to empty the entire board except for a solitary peg in the central hole.Ī man playing triangular peg solitaire at a Cracker Barrel restaurant.Ī valid move is to jump a peg orthogonally over an adjacent peg into a hole two positions away and then to remove the jumped peg. The standard game fills the entire board with pegs except for the central hole. This is the first known reference to the game in print. The August 1697 edition of the French literary magazine Mercure galant contains a description of the board, rules and sample problems. The first evidence of the game can be traced back to the court of Louis XIV, and the specific date of 1697, with an engraving made ten years later by Claude Auguste Berey of Anne de Rohan-Chabot, Princess of Soubise, with the puzzle by her side. It is also called Brainvita in India, where sets are sold commercially under this name. The game is known as solitaire in Britain and as peg solitaire in the US where 'solitaire' is now the common name for patience. Some sets use marbles in a board with indentations. Peg solitaire, Solo Noble or simply Solitaire is a board game for one player involving movement of pegs on a board with holes. They are using the beginnings of the same mental models that computer programmers use to create chess programs that can beat the best players in the world, or Amazon recommendations that, frankly, could be a bit more sophisticated.The Princess of Soubise playing solitaire, 1697 Regardless of the specific algorithms your kids develop, the fact that they are developing algorithms is itself a mathematical experience. I have no idea what different methods and algorithms your kids might develop I only know the ones that I came up with as an adult. Over time, they might realize that this algorithm isn't quite sophisticated enough to win, and so they try to amend it to improve their score. They create a goal and a rudimentary algorithm, such as "always jump towards the middle of the puzzle." So if there is a way to keep the pegs closer to each other, perhaps they can improve their score. But as they play, your child may begin to notice patterns and change their decisions as a result.įor example, they might start to notice that at the end of the game, they usually have a few pegs stranded on the board, too far away to jump and remove each other. People who solve Rubik's Cubes in ten seconds use algorithms, but so to people who use long division to solve 524 ÷6. In either case, you are using a set of steps that can be generalized to solve all sorts of similar problems. Both versions of peg solitaire give kids a chance to develop, test, and improve algorithms for leaving one peg remaining.Īt first, kids will play the game more or less at random, hopping pegs wherever they see the opportunity. Simply put, an algorithm is a set of steps that one can use to solve a problem. Peg solitaire is a great way for kids to interact with algorithms.

That's it!Īs with many of my favorite mathematical games, the rules are simple to explain, but the game itself is a challenge for kids and adults alike. Your goal is to jump these pegs over each other, one by one, until only a single peg is remaining. You may remove pegs by jumping pver them with another peg, as in checkers.
